January 26, 2021
By now I feel like I have enough of an idea, at which I hinted in my last post, to begin a little wireframing. From here the idea begins to leave the safety and comfort of my own head, and goes little by little into the open where it's much more vulnerable to reality. The following is a quick summary of the key points:
Again, I would describe our ideal user base as: those creators who are fully committed to their work and have something valuable to share, but struggle to build a consistent following, are intimidated by having to start from the bottom, or find it difficult to find a like-minded community.
As I begin sketching out screens and figuring out menus and buttons here or there, I'm forced to confront my own ideas even more. The most formidable hurdles at this point are all psychological: the more shape an idea takes, the more I doubt myself. What if I've gotten it all wrong? What if this idea sucks? It always seems much less convincing the moment I get it down on paper; suddenly a dozen other ideas seem much more interesting.
But as the truism goes, "ideas are cheap." A recent post by Seth Godin expresses it in a different way: one's big idea is probably not original, not breathtaking, and won't be immediately popular—but it's worth pursuing if it's helpful and generous. "All the big ideas that made a difference follow this pattern." Will this small idea transform into something bigger down the road? It could, but first it needs to be pursued.
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